// horse
#include <ansi.h>

inherit NPC;
inherit F_UNIQUE;

void create()
{
        set_name(HIC "青骢马" NOR, ({ "horse"}));
        set("race", "走畜");
        set("gender", "雄性");
        set("age", 2+random(3));
        set("long", "这是一匹回部宝马，日行千里，夜行八百。\n"+
                "玩家可以骑上它去指定的地方(ride)。\n");
        set("ridable", 1);
        set("int", 30);
        set("qi", 300);
        set("max_qi", 300);
        set("jing", 100);
        set("max_jing", 100);
        set("shen_type", 0);
        set("combat_exp",50000);
        set("attitude", "peaceful");

        set_temp("apply/attack", 50);
        set_temp("apply/armor", 15);
        set_temp("apply/damage", 25);
        set_temp("is_rided_by","huo qingtong");

        setup();
}